GlobalConflictThe Internet at War

Overview

Type of Game: Internet based strategic war game.
Objective: Conquer the world by capturing all territories of opposing players.
Types of Games: Standard Games are created by the game server. Players receive points for winning standard games.

Custom Games are created by the players and may use rule variants.
Number of Games: Any number of games may be in progress. A player may play in up to 3 standard games and 10 custom games simultaneously.
Number of Players: Standard Games: 3 to 10 players per game.

Custom Games: Varies by game.
Play Frequency: Each player may play once per 23 hours.
Turn Sequence:
  1. Perform all Attacks.
  2. Perform all Troop Movements.
  3. Perform all Reinforcements.
Game Life Cycle:
  1. Players join games.
  2. Each game is started when the maximum number of players have signed up, or 24 hours after the minimum number of players have signed up.
  3. The game is finished when only one player remains (or when nuclear winter occurs).
Scoring: Only standard games are scored.

When a game is won, the winner receives a number of points equal to the number of players in the game.

When a game is lost, one point is deducted.

When a player achieves a score of 100 points, that player is added to the Wall of Flame and all scores are reset.





Most Game Images © IconBAZAAR
Game, Game Documentation and Remaining Game Images © Paul Hanson, 2003
Site Design and Site Graphics © Act of Mind Communications, 2003